• Typed State Management with Vuex

    In this post I'd like to demonstrate a pattern I've encountered for doing type-safe, low-overhead state management with Vuex.
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  • Bubble Burst #2 - Heuristics

    Welcome back! In part one we introduced the bubble burst game, and uncovered some complexities in designing an implementation for beating it. In this post, we'll be taking a look at a strategy for prioritising the best looking grids and the results of that exploration.
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  • Bubble Burst #1 - Implementation

    Bubble Burst is an interesting and (somewhat) fun game that's available in most app stores in some form or other. It looks something like this (this particular game is called bubble poke on android)
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